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Basic Day & Night Cycle

I wanted to create a basic dynamic night and day cycle. Starting with a simple blueprint setup of a dynamic sky and its corresponding components. I wanted speed of which days pass to be flexible along with Exponential Height Fog to change according to the time. Then adding a basic stars material and color change according to the time/height of the sun/moon. Also giving it my own twist with stylized volumetric clouds. This setup is meant to be expanded upon but its always good to have a premade one ready. Only using Unreal Engine. Base mesh for the skydome and star texture can be found in Engine Content.

Day and Night Setup

Day and Night Setup

Day and Night Setup

Day and Night Setup

Sky Material

Sky Material