Basic Day & Night Cycle
Day and Night Setup

Day and Night Setup

Day and Night Setup

Day and Night Setup

Sky Material

Sky Material

Basic Day & Night Cycle

I wanted to create a basic dynamic night and day cycle. Starting with a simple blueprint setup of a dynamic sky and its corresponding components. I wanted speed of which days pass to be flexible along with Exponential Height Fog to change according to the time. Then adding a basic stars material and color change according to the time/height of the sun/moon. Also giving it my own twist with stylized volumetric clouds. This setup is meant to be expanded upon but its always good to have a premade one ready. Only using Unreal Engine. Base mesh for the skydome and star texture can be found in Engine Content.

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