The console release of New World: Aeternum and the revamp of Cutless Keys were amazing projects Amazon Games had Lost Boys Interactive work on. It has been such a great industry experience to continue working on a Triple-A title with everyone.
The first area to get blocked out and spaced out to help the construction of the surrounding citadel. This paved the way for scope, scale, and composition. From a design standpoint, it's the most difficult area to collect anything in. Being open from every direction and exposed from all floors. The blockout of the citadel spire was the most fun and play-testing it across Lost boys and Amazon was such an exciting thing to see. Having so many players experiencing the fun of this pvp zone. The second pass using the normal preexisting kits gave the space scale. And by the third pass of the unique kits and created assets it was truly a sight to see.
Michael Dunnam - Project Art Director
https://www.artstation.com/mdunnam
Peter Hartmann - World Lead
https://www.artstation.com/peterhartmann
Apryl Arrogante - World Building
https://www.artstation.com/aprylarrogante
James Van Horn - Design
https://www.artstation.com/jamesvanhorn
Ethan Reeds - Lighting
https://www.artstation.com/ethanreeds9