The console release of New World: Aeternum and the revamp of Cutless Keys were amazing projects Amazon Games had Lost Boys Interactive work on. It has been a great industry experience to continue working on a Triple-A title with everyone.
The West side of the citadel was designed to be a lookout. A way for even the furthest reach of cutlass to have an entry to the citadel. Following concept and design, I blocked out the area and got it functional for the first pass. Apryl Arrogante did such a fantastic job with this portion. Here creative vision and adapting to design changes show in the verticality of this portion of the poi.
The Citadel lookout is just one part of the whole poi of citadel. The location is massive and has so much to see and discover.
Michael Dunnam - Project Art Director
https://www.artstation.com/mdunnam
Peter Hartmann - World Lead
https://www.artstation.com/peterhartmann
Apryl Arrogante - World Building
https://www.artstation.com/aprylarrogante
James Van Horn - Design
https://www.artstation.com/jamesvanhorn
Ethan Reeds - Lighting
https://www.artstation.com/ethanreeds9