I wanted to study and experiment with different techniques for lighting. Using spotlights, directional lights, area lights, baked emissions I tried to match the reference as much as I could. For this piece I wanted to further understand unity baking features and what I can change to speed up a bake. With this study, I learned a lot and applied it to my current lighting workflow for games. Credit for the reference image goes to Tadao Ando's Koshino House rendering by Koola, a very talented artist who inspired me through his lighting work.
I strictly wanted to focus lighting and lightmapping within Unity.