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Turtles TCRI
Turtles TCRI

For TMNT TCRI I was responsible for optimization, organization, creating texture atlas's and light maps for all assets. I also created the final props for the second half of the level as well as the bars chamber. I worked to create dynamic objects which were used for VFX and a destruction pass. I also adjusted lighting and created a missive maps to contribute to overall global illumination.

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