Working with my art lead and Nickelodeon, I took assets provided by them and converted them for in game use. I set up a quick block out and performed a lighting pass. I baked from highpolys and transferred textures to newly created low poly meshes. I combined them in texture atlases for performance and created lightmaps for lighting in Unity. Once a good bulk of the assets were in engine I proceeded to match the layout of the block out. I then refined the lighting, adjusted a few more textures for quality and proceeded to do a post processing pass to match the tone and contrast of the previous levels.