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Turtles Sewers
Turtles Sewers

I worked with Nickelodeon and the art lead to create the sewer and turtle layer. Using provided assets by Nickelodeon and approved composition I blocked the environment to match the design of the rest of the levels. I worked together with the lead programmer to create a infinite set of sewers for the introduction so players don't pass in an infinite Loop. They converted all abets from the TV show into low poly game ready assets. A few were condensed down into texture atlas's for performance. I created light maps for all assets, proceeded to do a lighting pass through out the level and adjusted post processing for gameplay.

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