The second Military theme we created for nerf. Since the first environment fit the theme so well we decided to go inside and create a hanger interior where these huge doors would open and close. This would offer a variety of chances to shoot targets. I was tasked with blocking out the scene and creating rows for targets to follow or shoot-out at the player. I mocked up lighting and blocked out assets for zombies and targets to hide in. Each asset I modeled in Maya and textured in substance painter. Once a good amount was checked in I refined lighting and adjusted post-processing. I kept the same profile as I did for the exterior inside. The goal was to have the weapons and vehicles pop as much as possible. From there I transitioned into weapons and finished any remaining assets.