New World: Aeternum Leviathan Landing
New World: Aeternum Leviathan Landing

The console release of New World: Aeternum and the revamp of Cutless Keys were amazing projects Amazon Games had Lost Boys Interactive work on. It has been such a great industry experience to continue working on a Triple-A title with everyone.
For Leviathan's Landing, I worked on the blockout and layout of the poi structure, working with leads and designers to get proper player pathing and pvp/pve spacing. I matched concepts along the way, and when it came time for the second pass, I brought in kits and bones. Once the bones were finalized, I finished off the terrain and any adjustments. I then tested the play space and looked out for performance.
Collaborating Artists
Michael Dunnam - Project Art Director
https://www.artstation.com/mdunnam
Peter Hartmann - World Lead
https://www.artstation.com/peterhartmann
James Van Horn - Design
https://www.artstation.com/jamesvanhorn
Ethan Reeds - Lighting
https://www.artstation.com/ethanreeds9
Oliver Carr - World Building
https://www.artstation.com/oliver_carr
Noah Presnell - Assets
https://www.artstation.com/knowuh
Lamnho Giang - Concept
https://www.artstation.com/lalagi
Fatmir Gjevukaj - Character Artist
https://www.artstation.com/fatmirgjevukaj8

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