New World: Aeternum Citadel Peak
New World: Aeternum Citadel Peak

The console release of New World: Aeternum and the revamp of Cutless Keys were amazing projects Amazon Games had Lost Boys Interactive work on. It has been such a great industry experience to continue working on a Triple-A title with everyone.
The top area of citadel was blockout to not only be a visual statement from across the zone but a functional part of the pvp area. Having a route through the back as a secret entry and exit. Portions were designed to have lore and design elements for chests and pre-encounters. The first past was important to show playspaces and tight pathing. By the second and final pass we had colors and unique assets to show each section individually. I used existing kits and helped with the testing of the new kits to be created.
Michael Dunnam - Project Art Director
https://www.artstation.com/mdunnam
Peter Hartmann - World Lead
https://www.artstation.com/peterhartmann
Apryl Arrogante - World Building
https://www.artstation.com/aprylarrogante
James Van Horn - Design
https://www.artstation.com/jamesvanhorn
Ethan Reeds - Lighting
https://www.artstation.com/ethanreeds9

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