In these three images I wanted to experiment with an aspect of lighting to better understand and practice it for my workflow. In Render 1, I took some creative liberty in changing the camera angle to give it a wider and more open feel. I wanted to test simply by having the skybox influence the environment as opposed to creating lights to try and mimic it. In Render 2, I wanted to experiment with reflection probes and how color can be applied to certain areas that have a different lighting scheme. In render 3, I wanted to see how far I could push lightmap quality with low settings and still retain the smooth transition of shadows.
I strictly wanted to focus lighting within Unity.