I had the pleasure of working on TMNT for the arcade. For the New York level I performed a lighting pass. I was tasked with creating light maps and baking for performance and the goal was to reduce the amount of light maps needed. I worked together with the lead programmer to optimize the level as much as possible. Created texture atlases, combining assets, setting up combiners in engine and adjusting existing environment post process for final quality and testing. For lighting I utilized emissive maps to contribute to the overall environment lighting as well as the skybox which isn't present here.